Monday, March 21, 2016

New bottlenecks in virtual reality more image experience more virtual

New bottlenecks in virtual reality: more image experience more

A few days ago Oculus Connect Developers Conference to be held in Los Angeles, Oculus launched the new version of virtual reality equipment Crescent Bay. The device more powerful than the DK2, although it is still in the prototype stage, is hopeful the end consumer market. It shows the development of virtual reality technology on the one hand, and also highlights the shortcomings of this technology.

Oculus CEO Brendan Iribe at products before said, "for me, it changed my view of virtual reality and its importance. "Crescent Bay Rift devices" very important step ".

Crescent Bay on the device is equipped with a new camera that can realize the head 360 degrees of motion detection. Meanwhile, it also integrated headset, greatly enhance the user immersion. Rift before requiring the user to sit in a Chair (the camera placed on the computer), and passively accept the contents of the virtual world, but using the new device, the user can stand and walk within a few feet of, active exploration, when users standing or squatting, see images will be adjusted accordingly. Specific experience can be found in Lei feng's network of the Oculus launched the Crescent Bay, eco-system to create virtual reality article. Paul Frank

New bottlenecks in virtual reality: more image experience more

Crescent Bay will certainly have many shortcomings, such as image processing needs to be enhanced, but the key point of this. Virtual reality devices may now have reached their "Uncanny Valley", better the device's display, your customers will feel the world of virtual reality is not true, because in the face of real images, people automatically to touch, but will be "betrayed".

With the development of virtual reality devices, video and sound and touch the gap will increase. One way is that Oculus can make hand-held devices can provide a tactile input and feedback. Rumors before, Oculus at the press conference shows a virtual reality device controller, make the gaming experience further forward. It is regrettable that, the message of this Conference without this device.

Crescent Bay tells us anything, it is virtual reality there is still a long way to go. Even the CTO John Carmack is glad that they do not need to develop controller device, at a seminar on the future of virtual reality, he said, this is a very difficult and controversial issues, and who knows what will happen in the future. Oculus Chief Scientist Michael Abrash believes that tactile feedback is "the most difficult problem." It seems that virtual reality will provide authentic experiences, and takes many years.

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