Known Archiact last year when the Vancouver team, small also indulge in their early development of the Lamper VR VR mobile games, then they released something new, whether it is Google Gear on the VR on the Play, access to many players at home, and has a high amount of downloads this year with 37 mutual investment in entertainment.
But during the ChinaJoy, they are featured in a wireless or backpack under VR experience programme, with all your curiosity and questions, small and Chinese leaders talked, and experience the people some of the exciting equipment.
VR line market segment, there is a demand
Earlier media reports, Frank, founder of Archiact has advised that it will set up distribution in China, in charge of business operations, can be seen at the initiation of the development line of thought. For the real reason, co-founder Derek tells Xiao bian, "the VR market lines than on larger, but focuses on the line. "They hope that by creating more boutique solution, including hardware, software, and development potential of offline operations and" market segment below the line. "
But to maintain offline experiences the business, need to keep the flow of people, this may be the current store problems, Derek thinks the flow of people is not high, "experience under the last line the owner pushes hardware, content not kept pace with the experience overall is not very good. Our flagship boutique this year in order to advance the line. "
While China's Huang Zhihua, head believes that online store there is a market demand. "Part of VR's online experience in the market, but it leads to strong feelings, will become mainstream. "
Then they introduced the Matrix fight in order to create VR line experience brand. It is understood that currently using HTC Vive double programmes have been launched, while the human space program is launched in the second half.
Games to grab the user in a short time is very important
Field experience is the helmet and handle
Besides b-oriented programme provides offline, Archiact own gaming content, is also responsible for the issue, which has some games under their online content. But when it comes to offline with mobile VR game development is different, Derek said with a smile
"Is not the same. Because the offline experience time limit, within a few minutes will give the player good experience, after the players play at least, want to play second or refer a friend to play with. So within a short time, offline experience is cool, interactive, or more people. With mobile, single experience or developed for the three big games. If catch users within a few minutes, then you will loss the user. "
Game development or renewal period, they did not specify the time, but expressed the need for "balance, inputs and markets. " Cath Kidston galaxy note 4 cover
"Market players will never be comparable, because good games this year, and next year is not good. Players play a symbolic game, he will use this to measure all other games. "
In fact, learned that a team game to offline businesses, small series of reaction is: If previous games without profits?
"In the Gear on the VR payment OK, Goggle also Play downloaded games on a large, but not for Android users pay to download, and the pay system did not, there would be no open payment scheme. "
Derek looked helpless.
At present, the Archiact team has more than 60 people in Vancouver, responsible for research and development, the Chinese team has more than 20 people, is responsible for the operation. In addition to the VR game development on the mobile side, they are also developing other games for three big content.
Was amazing to VRcade wireless solution Cath Kidston note 4 cases
The Time of the Zombies game
Small addendum CJ also experienced their spatial wireless tracking solutions. This program providers are United States VRstudios VRcade of research and development programmes. Description of view from its website, VRcade includes a wireless helmet, motion capture systems, and real-time 3D engine, the minimum support is 4.5x4.5 meters, can be extended infinitely.
Small series of the day experience of space is about 30 square meters, surrounded by 12 cameras on the walls, helmet and spear-shaped handle parts marked points. It is important, no helmet, no cables connected to the computer, or backpack. Contents of experience is called the Time of the Zombies playing zombie games, their official website has a video introduction. In fact, despite the physical space of 30 square meters, but in the game you will see a virtual grid of white, tell you the moving range, still feel somewhat restricted.
Because there was no line, and do not have to carry heavy equipment, will be very easy, see the zombie game, you can't help but immediately rushed forward, a single shot. Moreover, handles guns in the game, and in the course of the whole experience is very smooth, almost no delay, did not feel faint after the game is over, there are still outstanding.
Slightly it is regrettable that, due to venue audio is too loud, the walls of the room hit, affecting the camera hanging on the walls, the game screen shaking occurred, and zombies are fine, and can also improve on the game play. However, there is no cable or carrying a backpack experience, really impressive.
Nomad wireless helmet prototypes
Demo video of the Nomad's official website, it looks good
Derek said this equipment mainly for high customer requirements for space tracking accuracy, they also have a project using the Wavesine company for the Nomad wireless helmet, also uses a wireless transmission technology, no wires. Helmet and placed a small LED lights on the handle, active motion capture, accuracy may not be as high as VRcade, but the cost will be lower. This program has not been tested, so small series have no experience, cannot see at the moment, but try Nomad helmet feels lighter.
Of this wireless solution known as VRcade, was reported in the media before they established their cooperation with a variety of parks, after this experience, small individuals look forward to, offline experience really can bring surprises.